The phone at the Arcement home in Lafayette, Louisiana, rings almost non-stop. It’s a mix of eager customers, overwhelmed suppliers, and, increasingly, industry titans. At the center of this whirlwind is Persy Arcement, an 11-year-old whose innovative board game, Critter Collapse, has become an unexpected sensation, turning her family's quiet life upside down. As her family struggles to keep up with a tsunami of orders, the biggest name in toys and games, Hasbro, is indeed calling.
Just six months ago, Critter Collapse was a passion project for young Persy, developed during pandemic lockdowns and initially funded by a modest Kickstarter campaign that barely scraped its goal. Today, Arcement Games, the fledgling company operating out of the family's three-car garage, is grappling with a classic, albeit enviable, problem of success: demand far outstrips supply. They've processed over 15,000 direct-to-consumer orders in the last three months alone, pushing revenue well into the mid-six figures, and that's before accounting for growing interest from boutique toy stores and online specialty retailers.
"We thought we'd sell a few hundred copies, mostly to friends and family," explains Marie Arcement, Persy's mother and now the accidental COO of Arcement Games. "Now, our dining room is a fulfillment center, our weekends are spent packing boxes, and we're constantly running out of components. It's exhilarating, but honestly, it's exhausting." The family, including Persy's father, Benoit, and older siblings, has become a lean, mean, game-producing machine, working late nights to assemble game pieces, print instruction manuals, and manage an ever-growing backlog.
The sheer volume has exposed the vulnerabilities of a bootstrapped operation. Sourcing quality cardboard, custom dice, and unique wooden tokens at scale, especially with current global supply chain disruptions, has become a daily battle. "We've had to pivot from local printers to international manufacturers, which means longer lead times and navigating complex customs regulations," Benoit Arcement notes, gesturing to stacks of shipping manifests. "It's a steep learning curve, and frankly, we're not built for this kind of volume."
This is where the interest from Hasbro becomes not just exciting, but potentially critical. While the Arcements remain tight-lipped about the specifics of any ongoing discussions, industry insiders suggest that a company of Hasbro's stature wouldn't be making multiple calls without serious intent. A licensing deal, where Hasbro would take over manufacturing, marketing, and global distribution for Critter Collapse, could transform Persy's game from an indie darling into a mass-market phenomenon overnight.
"For a game like Critter Collapse, with its broad appeal and simple, engaging mechanics, a partnership with a major player like Hasbro is the logical next step," says Dr. Evelyn Reed, a veteran consultant in the toy and game industry. "It provides instant access to established distribution channels, global retail footprints like Target and Barnes & Noble, and the marketing muscle to scale exponentially. The challenge for the Arcements, of course, will be negotiating a favorable royalty structure and maintaining creative control."
The board game market is currently experiencing a renaissance, with annual growth rates consistently in the double digits, fueled by a desire for tactile, social experiences away from screens. Indie designers and small publishers have thrived in this environment, but the leap from niche success to mainstream ubiquity often requires the resources of a corporate giant.
For Persy, the focus remains on the game itself. "I just wanted to make something fun that my friends and family would enjoy," she says with a shy smile, her fingers fidgeting with a prototype game piece. She's already sketching ideas for expansions and even a sequel. Her entrepreneurial spirit, however, is undeniable. She's been an active participant in family strategy sessions, offering insights on game design tweaks and even packaging improvements.
The Arcement family is now at a crossroads. They must decide whether to continue their valiant, but ultimately unsustainable, efforts to scale independently, or to embrace a partnership that could secure Critter Collapse's future as a household name. Either way, the world of board games is watching, eager to see what this young inventor and her family will do next. But for now, if you want a meeting to discuss Critter Collapse, you'll probably have to wait your turn. The Arcement family is busy trying to keep up.






