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Falcom CEO Behind ‘Trails’ Games Started Off as a Fan

August 15, 2025 at 05:00 PM
3 min read
Falcom CEO Behind ‘Trails’ Games Started Off as a Fan

In a landscape dominated by corporate giants, the story of Nihon Falcom and its long-running The Legend of Heroes: Trails series offers a refreshing, almost romantic, counter-narrative. At the heart of it all is Toshihiro Kondo, the company’s president and CEO, who remarkably began his journey not in a boardroom or a development studio, but as a dedicated fan. It’s a detail that lends a unique perspective to the recent news that this beloved, sprawling role-playing game saga is finally nearing its conclusion.

Kondo’s transition from an ardent admirer of Falcom's work to leading the very company he adored is a testament to passion driving professional trajectory. This isn't just a feel-good anecdote; it profoundly shapes the company's approach to its intellectual property. When the steward of a multi-decade franchise started out as one of its most loyal customers, there's an inherent understanding of the fanbase, the lore, and the emotional investment players have poured into these worlds. This unique bond likely explains why Trails has maintained such a consistent vision and quality, even as it has grown into one of gaming's most intricate narratives.


However, even the most passionate custodians must contend with the realities of business and creative lifecycles. Kondo recently revealed that Falcom plans to conclude the Trails series soon. What’s particularly interesting, and perhaps a little nerve-wracking for the dedicated fanbase, is his candid admission that he’s "not sure when or how" this grand finale will unfold. This isn't a sign of indecision so much as an acknowledgement of the immense challenge involved in bringing a story of this scale — spanning over a dozen titles and countless hours of gameplay — to a satisfying close without alienating its core audience.

From a strategic business perspective, concluding a highly successful, long-running series is a delicate balancing act. On one hand, maintaining a single franchise for too long can lead to creative stagnation, player fatigue, and escalating development costs for diminishing returns. There's also the risk of new players being intimidated by the sheer volume of content, making it difficult to attract fresh blood to the franchise. On the other hand, ending a cash cow like Trails means Falcom will need to pivot, either by developing entirely new intellectual properties or by revitalizing existing ones that haven't seen the same level of success. It’s a calculated risk, betting on future innovation rather than relying indefinitely on past triumphs.


The ambiguity around the "when" and "how" of the Trails conclusion speaks volumes about the complexity of managing such an expansive narrative. It suggests an internal dialogue around pacing, narrative arcs, and perhaps even the potential for multiple concluding chapters rather than a single definitive end. For a relatively smaller, independent developer like Falcom, whose identity is so intertwined with this particular series, this decision marks a significant strategic inflection point. It signals a readiness to move beyond their comfort zone, leveraging the experience and goodwill built over decades to forge new paths. What emerges next from Falcom, under the guidance of its fan-turned-CEO, will undoubtedly be watched closely by both industry analysts and the millions of players who have journeyed through the Trails world.

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